navigator.mediaDevices is undefined
Asked Answered
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So I've made a WebRTC screen sharing app as a self-hosted alternative to Chrome Remote Desktop and other common remote desktop / game streaming services.

My dilemma isn't navigator.mediaDevices undefinded. Whenever I launch the app over a file:/// scheme it works perfectly; the same with https:// as mentioned within Mozilla's docs. But the problem is I don't want to host it as it has a few major security issue(s). So how would I host it on 192.168.XXX.XXXX without it giving the error? (I would like to host it on my local network so I can test it on other mobile devices.)

Burgoo answered 31/3, 2020 at 18:51 Comment(3)
did you achieve it using a mobile device and connecting it to the host via lan network in 192.168.xxx.xxx?? I can't make it work since i don't know how to secure it in safari or other mobile browsersAntipathy
I eventually gave up on this project for other reasons, but I retried it using the answers below and it worked perfectly. See: https://mcmap.net/q/345154/-navigator-mediadevices-is-undefinedBurgoo
'My dilemma isn't navigator.mediaDevices undefinded.' Then why is your question navigator.mediaDevices undefinded'? It's misleading for those who actually have 'navigator.mediaDevices undefinded'Crepe
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APIs with functions like getUserMedia, getDisplayMedia and enumerateDevices require a secure context, access to these from http: origins has been removed in Chrome back in 2019

For development, the easiest solution may be to create a self-signed certificate.

--UPDATE--

For development the easiest solution is to run from localhost, as that's considered secure - see https://blog.mozilla.org/webrtc/camera-microphone-require-https-in-firefox-68/ and https://w3c.github.io/webappsec-secure-contexts/#localhost

Comment from: Vlad Dinulescu

Lillian answered 1/4, 2020 at 5:41 Comment(1)
Actually, for development the easiest solution it to run from localhost, as that's considered secure - see blog.mozilla.org/webrtc/… and w3c.github.io/webappsec-secure-contexts/#localhostGeology
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in mozilla developer go to about:config set to true media.devices.insecure.enabled and media.getusermedia.insecure.enabled

Sluggish answered 12/3, 2021 at 18:7 Comment(5)
The answer I've accepted is technically correct, but this one is very useful for rapid prototyping. I would recommend this if you are unable to host on localhost like the above answer.Burgoo
MilkyDeveloper - you can't use your localhost server on other devicesArv
I was losing my mind for a while trying about:config in Chrome and Brave, but that page only seems to exist in Firefox.Pinder
In Google Chrome go to chrome://flags/#unsafely-treat-insecure-origin-as-secureHarmony
Is there a way to get getdisplaymedia working in insecure mode? I wanted to test out a feature locally and it is not possible since getdisplaymedia is not available via httpWeekender
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I got this error with firefox using the local network port. I decided to test as localhost instead 192.168.100.4 and it worked:

[Vue] App running at: 
   - Location: http://localhost:5000/ #works
   - Network: http://192.168.100.4:5000/ #error

Same problem on chrome

Binary answered 24/6, 2023 at 13:46 Comment(0)

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