How to make a line dash in Flutter like this?
As a workaround, in your case, you can do something like this
class MySeparator extends StatelessWidget {
const MySeparator({Key? key, this.height = 1, this.color = Colors.black})
: super(key: key);
final double height;
final Color color;
@override
Widget build(BuildContext context) {
return LayoutBuilder(
builder: (BuildContext context, BoxConstraints constraints) {
final boxWidth = constraints.constrainWidth();
const dashWidth = 10.0;
final dashHeight = height;
final dashCount = (boxWidth / (2 * dashWidth)).floor();
return Flex(
children: List.generate(dashCount, (_) {
return SizedBox(
width: dashWidth,
height: dashHeight,
child: DecoratedBox(
decoration: BoxDecoration(color: color),
),
);
}),
mainAxisAlignment: MainAxisAlignment.spaceBetween,
direction: Axis.horizontal,
);
},
);
}
}
and use it const MySeparator()
class App extends StatelessWidget {
const App({Key? key}) : super(key: key);
@override
Widget build(BuildContext context) {
return MaterialApp(
home: Material(
child: Container(
color: Colors.blue,
child: Center(
child: Container(
height: 600,
width: 350,
decoration: BoxDecoration(
color: Colors.white,
borderRadius: BorderRadius.all(Radius.circular(16.0)),
),
child: Flex(
direction: Axis.vertical,
children: [
Expanded(child: Container()),
const MySeparator(color: Colors.grey),
Container(height: 200),
],
),
),
),
),
),
);
}
}
class DashedLinePainter extends CustomPainter {
@override
void paint(Canvas canvas, Size size) {
double dashWidth = 9, dashSpace = 5, startX = 0;
final paint = Paint()
..color = Colors.grey
..strokeWidth = 1;
while (startX < size.width) {
canvas.drawLine(Offset(startX, 0), Offset(startX + dashWidth, 0), paint);
startX += dashWidth + dashSpace;
}
}
@override
bool shouldRepaint(CustomPainter oldDelegate) => false;
}
// garis putus putus
Row(
children: List.generate(150~/10, (index) => Expanded(
child: Container(
color: index%2==0?Colors.transparent
:Colors.grey,
height: 2,
),
)),
),
The following code creates a dashed path not only for lines, but for any path you want dashed.
Demo:
The idea is to take the originalPath
and move along it, alternately adding dashes and gaps until the entire path has been extracted:
Path _getDashedPath(
Path originalPath,
double dashLength,
double dashGapLength,
) {
final metricsIterator = originalPath.computeMetrics().iterator;
while (metricsIterator.moveNext()) {
final metric = metricsIterator.current;
_dashedPathProperties.extractedPathLength = 0.0;
while (_dashedPathProperties.extractedPathLength < metric.length) {
if (_dashedPathProperties.addDashNext) {
_dashedPathProperties.addDash(metric, dashLength);
} else {
_dashedPathProperties.addDashGap(metric, dashGapLength);
}
}
}
return _dashedPathProperties.path;
}
I created a class DashedPathProperties
to track things like the currently extractedPathLength
or the _remainingDashLength
, which becomes relevant if the originalPath
consists of several sub-paths and a dash (or dash gap) must be continued on the next sub-path:
class DashedPathProperties {
double extractedPathLength;
Path path;
final double _dashLength;
double _remainingDashLength;
double _remainingDashGapLength;
bool _previousWasDash;
DashedPathProperties({
required this.path,
required double dashLength,
required double dashGapLength,
}) : assert(dashLength > 0.0, 'dashLength must be > 0.0'),
assert(dashGapLength > 0.0, 'dashGapLength must be > 0.0'),
_dashLength = dashLength,
_remainingDashLength = dashLength,
_remainingDashGapLength = dashGapLength,
_previousWasDash = false,
extractedPathLength = 0.0;
//...
}
You can use like this (you could wrap your CustomPaint
in a ClipRect
if you want to make sure that the painter cannot paint outside of the bounds):
CustomPaint(
painter: DashedPathPainter(
originalPath: Path()
..addOval(
const Rect.fromLTWH(0, 0, 100, 100),
),
pathColor: Colors.white,
),
size: const Size(100.0, 100.0),
)
Full example code you can run in DartPad:
import 'dart:ui' as ui;
import 'dart:math' as math;
import 'package:flutter/material.dart';
const Color darkBlue = Color.fromARGB(255, 18, 32, 47);
void main() {
runApp(MyApp());
}
class MyApp extends StatelessWidget {
@override
Widget build(BuildContext context) {
return MaterialApp(
theme: ThemeData.dark().copyWith(
scaffoldBackgroundColor: darkBlue,
),
debugShowCheckedModeBanner: false,
home: const Scaffold(
body: Center(
child: ExampleDashedPath(),
),
),
);
}
}
class ExampleDashedPath extends StatelessWidget {
const ExampleDashedPath({Key? key}) : super(key: key);
@override
Widget build(BuildContext context) {
return Column(
children: [
const SizedBox(height: 50),
CustomPaint(
painter: DashedPathPainter(
originalPath: Path()..lineTo(100, 0),
pathColor: Colors.red,
strokeWidth: 5.0,
dashGapLength: 10.0,
dashLength: 10.0,
),
size: const Size(100.0, 2.0),
),
const SizedBox(height: 50),
CustomPaint(
painter: DashedPathPainter(
originalPath: Path()
..addOval(
const Rect.fromLTWH(0, 0, 100, 100),
),
pathColor: Colors.white,
),
size: const Size(100.0, 100.0),
),
const SizedBox(height: 50),
CustomPaint(
painter: DashedPathPainter(
originalPath: Path()
..addRect(
const Rect.fromLTWH(0, 0, 100, 100),
)
..lineTo(100, 100),
pathColor: Colors.grey,
strokeWidth: 2.0,
dashLength: 25.0,
),
size: const Size(100.0, 100.0),
),
],
);
}
}
class DashedPathPainter extends CustomPainter {
final Path originalPath;
final Color pathColor;
final double strokeWidth;
final double dashGapLength;
final double dashLength;
late DashedPathProperties _dashedPathProperties;
DashedPathPainter({
required this.originalPath,
required this.pathColor,
this.strokeWidth = 3.0,
this.dashGapLength = 5.0,
this.dashLength = 10.0,
});
@override
void paint(Canvas canvas, Size size) {
_dashedPathProperties = DashedPathProperties(
path: Path(),
dashLength: dashLength,
dashGapLength: dashGapLength,
);
final dashedPath = _getDashedPath(originalPath, dashLength, dashGapLength);
canvas.drawPath(
dashedPath,
Paint()
..style = PaintingStyle.stroke
..color = pathColor
..strokeWidth = strokeWidth,
);
}
@override
bool shouldRepaint(DashedPathPainter oldDelegate) =>
oldDelegate.originalPath != originalPath ||
oldDelegate.pathColor != pathColor ||
oldDelegate.strokeWidth != strokeWidth ||
oldDelegate.dashGapLength != dashGapLength ||
oldDelegate.dashLength != dashLength;
Path _getDashedPath(
Path originalPath,
double dashLength,
double dashGapLength,
) {
final metricsIterator = originalPath.computeMetrics().iterator;
while (metricsIterator.moveNext()) {
final metric = metricsIterator.current;
_dashedPathProperties.extractedPathLength = 0.0;
while (_dashedPathProperties.extractedPathLength < metric.length) {
if (_dashedPathProperties.addDashNext) {
_dashedPathProperties.addDash(metric, dashLength);
} else {
_dashedPathProperties.addDashGap(metric, dashGapLength);
}
}
}
return _dashedPathProperties.path;
}
}
class DashedPathProperties {
double extractedPathLength;
Path path;
final double _dashLength;
double _remainingDashLength;
double _remainingDashGapLength;
bool _previousWasDash;
DashedPathProperties({
required this.path,
required double dashLength,
required double dashGapLength,
}) : assert(dashLength > 0.0, 'dashLength must be > 0.0'),
assert(dashGapLength > 0.0, 'dashGapLength must be > 0.0'),
_dashLength = dashLength,
_remainingDashLength = dashLength,
_remainingDashGapLength = dashGapLength,
_previousWasDash = false,
extractedPathLength = 0.0;
bool get addDashNext {
if (!_previousWasDash || _remainingDashLength != _dashLength) {
return true;
}
return false;
}
void addDash(ui.PathMetric metric, double dashLength) {
// Calculate lengths (actual + available)
final end = _calculateLength(metric, _remainingDashLength);
final availableEnd = _calculateLength(metric, dashLength);
// Add path
final pathSegment = metric.extractPath(extractedPathLength, end);
path.addPath(pathSegment, Offset.zero);
// Update
final delta = _remainingDashLength - (end - extractedPathLength);
_remainingDashLength = _updateRemainingLength(
delta: delta,
end: end,
availableEnd: availableEnd,
initialLength: dashLength,
);
extractedPathLength = end;
_previousWasDash = true;
}
void addDashGap(ui.PathMetric metric, double dashGapLength) {
// Calculate lengths (actual + available)
final end = _calculateLength(metric, _remainingDashGapLength);
final availableEnd = _calculateLength(metric, dashGapLength);
// Move path's end point
ui.Tangent tangent = metric.getTangentForOffset(end)!;
path.moveTo(tangent.position.dx, tangent.position.dy);
// Update
final delta = end - extractedPathLength;
_remainingDashGapLength = _updateRemainingLength(
delta: delta,
end: end,
availableEnd: availableEnd,
initialLength: dashGapLength,
);
extractedPathLength = end;
_previousWasDash = false;
}
double _calculateLength(ui.PathMetric metric, double addedLength) {
return math.min(extractedPathLength + addedLength, metric.length);
}
double _updateRemainingLength({
required double delta,
required double end,
required double availableEnd,
required double initialLength,
}) {
return (delta > 0 && availableEnd == end) ? delta : initialLength;
}
}
originalPath
that has rounded corners, e.g. Path()..addRRect(RRect.fromRectAndRadius(const Rect.fromLTWH(0, 0, 100, 100), const Radius.circular(10)))
–
Subordinary CustomPainter can help here as well. In this example is a vertical dash line but could be changed easily.
class LineDashedPainter extends CustomPainter {
@override
void paint(Canvas canvas, Size size) {
var paint = Paint()..strokeWidth = 2;
var max = 35;
var dashWidth = 5;
var dashSpace = 5;
double startY = 0;
while (max >= 0) {
canvas.drawLine(Offset(0, startY), Offset(0, startY + dashWidth), paint);
final space = (dashSpace + dashWidth);
startY += space;
max -= space;
}
}
@override
bool shouldRepaint(CustomPainter oldDelegate) => false;
}
and that use CustomPaint Widget:
CustomPaint(painter: LineDashedPainter())
I have written flutter_dash library for drawing that dash. Just one line and you should have a dash :D
Dash(length: 200, dashColor: Colors.red)
Give it a try!
Thank to marksimr answer, here is the code for both vertical and horizontal dash line.
Horizontal usage:
DashLineView(
fillRate: 0.7,
),
Vertical usage:
DashLineView(
fillRate: 0.7,
direction: Axis.vertical,
),
Full code:
class DashLineView extends StatelessWidget {
final double dashHeight;
final double dashWith;
final Color dashColor;
final double fillRate; // [0, 1] totalDashSpace/totalSpace
final Axis direction;
DashLineView(
{this.dashHeight = 1,
this.dashWith = 8,
this.dashColor = Colors.black,
this.fillRate = 0.5,
this.direction = Axis.horizontal});
@override
Widget build(BuildContext context) {
return LayoutBuilder(
builder: (BuildContext context, BoxConstraints constraints) {
final boxSize = direction == Axis.horizontal
? constraints.constrainWidth()
: constraints.constrainHeight();
final dCount = (boxSize * fillRate / dashWith).floor();
return Flex(
children: List.generate(dCount, (_) {
return SizedBox(
width: direction == Axis.horizontal ? dashWith : dashHeight,
height: direction == Axis.horizontal ? dashHeight : dashWith,
child: DecoratedBox(
decoration: BoxDecoration(color: dashColor),
),
);
}),
mainAxisAlignment: MainAxisAlignment.spaceBetween,
direction: direction,
);
},
);
}
}
Row(
children: List.generate(20, (index) {
return Expanded(
child: Padding(
padding: const EdgeInsets.only(left: 8.0),
child: Container(
height: 5,
width: 10,
color: Color(0XFFf2f2f2),
),
),
);
}),
)
You can use CustomPainter with a linear gradient dashed shader for your lines.
// GradientRotation(3.14 / 2) — for vertical lines with dashes
// GradientRotation(0) — for horizontal lines with dashes
// .createShader(Rect.fromLTWH(0, 0, 10, 10) — 10 is the size of repeated shaders part
// This method can be tricky if you need a line oriented by some angle.
Paint()..shader = LinearGradient(
colors: [Colors.blue, Colors.transparent],
stops: [0.5, 0.5],
tileMode: TileMode.repeated,
transform: GradientRotation(3.14 / 2))
.createShader(Rect.fromLTWH(0, 0, 10, 10))
..style = PaintingStyle.stroke
..strokeWidth = 6
Create this class:
class DotWidget extends StatelessWidget {
final double totalWidth, dashWidth, emptyWidth, dashHeight;
final Color dashColor;
const DotWidget({
this.totalWidth = 300,
this.dashWidth = 10,
this.emptyWidth = 5,
this.dashHeight = 2,
this.dashColor = Colors.black,
Key key,
}) : super(key: key);
@override
Widget build(BuildContext context) {
return Row(
mainAxisSize: MainAxisSize.min,
children: List.generate(
totalWidth ~/ (dashWidth + emptyWidth),
(_) => Container(
width: dashWidth,
height: dashHeight,
color: dashColor,
margin: EdgeInsets.only(left: emptyWidth / 2, right: emptyWidth / 2),
),
),
);
}
}
Usage:
Use it like any other widget
child: DotWidget(
dashColor: Colors.black,
dashHeight: 2,
dashWidth: 100,
)
Vertical dashed line:
I modifed maksimr's example:
class DashedLine extends StatelessWidget {
final double height;
final double heightContainer;
final Color color;
const DashedLine({this.height = 3, this.color = Colors.black, this.heightContainer = 70});
@override
Widget build(BuildContext context) {
return Container(
height: heightContainer,
child: LayoutBuilder(
builder: (BuildContext context, BoxConstraints constraints) {
final boxHeight = constraints.constrainHeight();
final dashWidth = 10.0;
final dashHeight = height;
final dashCount = (boxHeight / (2 * dashHeight)).floor();
return Flex(
children: List.generate(dashCount, (_) {
return SizedBox(
width: dashWidth,
height: dashHeight,
child: DecoratedBox(
decoration: BoxDecoration(color: color),
),
);
}),
mainAxisAlignment: MainAxisAlignment.spaceBetween,
direction: Axis.vertical,
);
},
),
);
}
}
I created a CustomPainter
by integrating the solution here and the math from here. This CustomPainter
allows to draw a solid line or a dashed line by specifying the length of the dash and the length of the space between dashes. But the best thing is you can even draw the solid or dashed line in all directions. I mean horizontal, vertical, and even diagonal!
This is the code for the CustomPainter
:
import 'dart:math';
import 'package:flutter/material.dart';
class LinePainter extends CustomPainter {
final Offset firstOffset;
final Offset secondOffset;
final Color color;
final double strokeWidth;
final double dashLength;
final double dashSpace;
const LinePainter({
required this.firstOffset,
required this.secondOffset,
this.color = Colors.black,
this.strokeWidth = 2.0,
this.dashLength = 4.0,
this.dashSpace = 4.0,
});
@override
void paint(Canvas canvas, Size size) {
final paint = Paint()
..color = color
..strokeWidth = strokeWidth;
_drawDashedLine(
dashLength, dashSpace, firstOffset, secondOffset, canvas, size, paint);
}
@override
bool shouldRepaint(covariant CustomPainter oldDelegate) {
return false;
}
void _drawDashedLine(double dashLength, double dashSpace, Offset firstOffset,
Offset secondOffset, Canvas canvas, Size size, Paint paint) {
var startOffset = firstOffset;
var intervals = _getDirectionVector(firstOffset, secondOffset).length /
(dashLength + dashSpace);
for (var i = 0; i < intervals; i++) {
var endOffset = _getNextOffset(startOffset, secondOffset, dashLength);
/// Draw a small line.
canvas.drawLine(startOffset, endOffset, paint);
/// Update the starting offset.
startOffset = _getNextOffset(endOffset, secondOffset, dashSpace);
}
}
Offset _getNextOffset(
Offset firstOffset,
Offset secondOffset,
double smallVectorLength,
) {
var directionVector = _getDirectionVector(firstOffset, secondOffset);
var rescaleFactor = smallVectorLength / directionVector.length;
if (rescaleFactor.isNaN || rescaleFactor.isInfinite) {
rescaleFactor = 1;
}
var rescaledVector = Offset(directionVector.vector.dx * rescaleFactor,
directionVector.vector.dy * rescaleFactor);
var newOffset = Offset(
firstOffset.dx + rescaledVector.dx, firstOffset.dy + rescaledVector.dy);
return newOffset;
}
DirectionVector _getDirectionVector(Offset firstVector, Offset secondVector) {
var directionVector = Offset(
secondVector.dx - firstVector.dx, secondVector.dy - firstVector.dy);
var directionVectorLength =
sqrt(pow(directionVector.dx, 2) + pow(directionVector.dy, 2));
return DirectionVector(
vector: directionVector,
length: directionVectorLength,
);
}
}
class DirectionVector {
final Offset vector;
final double length;
const DirectionVector({
required this.vector,
required this.length,
});
}
You can use this CustomPainter
by setting up the painter
parameter of a CustomPaint
widget, like this:
CustomPaint(
painter: LinePainter(
firstOffset: Offset(0, 0),
secondOffset: Offset(10, 10),
),
),
The result is shown in the following image:
When going for the CustomPainter
approach, painting a dashed line in any direction can be achieved by a snippet like this:
void _drawDashedLine(Canvas canvas, Offset start, Offset end, Paint paint) {
const dashLength = 10.0;
const stride = 2 * dashLength;
var distance = (end - start).distance;
while (distance > 0) {
final remaining = end - start;
final direction = remaining / remaining.distance;
final next = start + (direction * dashLength);
canvas.drawLine(start, next, paint);
start = start + (direction * stride);
distance -= stride;
}
}
This method should be embedded in your CustomPainter implementation of a CustomPaint widget, like mentioned in the other answers.
Here is the code for horizontal dashed line, like your image. CustomPaint is highly recommended by flutter team for stuff like this. It is fast and efficient for rendering also. You can play with Offset to change the direction.
class MyClass extends StatelessWidget {
@override
Widget build(BuildContext context) {
return Center(
child: CustomPaint(
painter: MyLinePainter(),
),
);
}
}
class MyLinePainter extends CustomPainter {
@override
void paint(Canvas canvas, Size size) {
var max = 100;
var dashWidth, dashSpace = 5;
double startX = 0;
final paint = Paint()..color = Colors.grey;
while (max >= 0) {
canvas.drawLine(Offset(startX, 0), Offset(startX + dashWidth, 0), paint..strokeWidth = 1);
final space = (dashSpace + dashWidth);
startX += space;
max -= space;
}
}
You can use this:
Widget dashedHorizontalLine(){
return Row(
children: [
for (int i = 0; i < 20; i++)
Expanded(
child: Row(
children: [
Expanded(
child: Divider(
color: AppColors.darkGreen,
thickness: 2,
),
),
Expanded(
child: Container(),
),
],
),
),
],
);
}
I came up with this solution.
Row( // Dashed line
children: [
for (int i = 0; i < 25; i++)
Container(
width: 5,
height: 1,
decoration: BoxDecoration(
border: Border(
bottom: BorderSide(
width: 1,
color: i % 2 == 0
? const Color.fromRGBO(214, 211, 211, 1)
: Colors.transparent,
),
),
),
),
],
),
Output:
Try this,
class DotDivider extends StatelessWidget {
final double width;
final double height;
final double gap;
final Color color;
final double lineHeight;
const DotDivider(
{this.height = 1.0,
this.color = Colors.black,
this.width = 2.0,
this.gap = 2.0,
this.lineHeight = 10.0});
@override
Widget build(BuildContext context) {
return LayoutBuilder(
builder: (BuildContext context, BoxConstraints constraints) {
final boxWidth = constraints.constrainWidth();
final dashWidth = width;
final dashHeight = height;
final dashCount = (boxWidth / dashWidth).floor();
return Container(
height: (lineHeight * 2) + height,
child: ListView.builder(
physics: NeverScrollableScrollPhysics(),
scrollDirection: Axis.horizontal,
itemCount: dashCount,
itemBuilder: (BuildContext context, int index) => Center(
child: Container(
width: dashWidth,
height: dashHeight,
margin:
EdgeInsets.symmetric(vertical: lineHeight, horizontal: gap),
decoration: BoxDecoration(color: color),
),
),
),
);
},
);
}
}
You should prefer using CustomPainter because it's more performance and suitable for such issues.
class DashLine extends StatelessWidget {
const DashLine({
Key key,
this.color,
this.dashWidth,
this.dashSpace,
this.strokeWidth,
}) : super(key: key);
final Color color;
final double dashWidth;
final double dashSpace;
final double strokeWidth;
@override
Widget build(BuildContext context) {
return CustomPaint(
painter: _DashLinePainter(
color: color,
dashWidth: dashWidth,
dashSpace: dashSpace,
strokeWidth: strokeWidth,
),
);
}
}
class _DashLinePainter extends CustomPainter {
_DashLinePainter({
Color color,
double dashWidth,
double dashSpace,
double strokeWidth,
}) : _color = color ?? Colors.red,
_dashWidth = dashWidth ?? 5.0,
_dashSpace = dashSpace ?? 5.0,
_strokeWidth = strokeWidth ?? 1.0;
final Color _color;
final double _dashWidth;
final double _dashSpace;
final double _strokeWidth;
@override
void paint(Canvas canvas, Size size) {
final paint = Paint()
..color = _color
..strokeWidth = _strokeWidth;
var max = size.width;
var startX = 0.0;
while (max >= 0) {
canvas.drawLine(Offset(startX, 0), Offset(startX + _dashWidth, 0), paint);
final space = (_dashSpace + _dashWidth);
startX += space;
max -= space;
}
}
@override
bool shouldRepaint(_DashLinePainter oldDelegate) {
return _color != oldDelegate._color ||
_dashWidth != oldDelegate._dashWidth ||
_dashSpace != oldDelegate._dashSpace ||
_strokeWidth != oldDelegate._strokeWidth;
}
}
Use dotted_line: ^3.0.0
lib which provides dashed lines and many more link
import 'package:dotted_line/dotted_line.dart';
DottedLine(
direction: Axis.horizontal,
lineLength: double.infinity,
lineThickness: 1.0,
dashLength: 4.0,
dashColor: Colors.grey,
dashRadius: 0.0,
dashGapLength: 4.0,
dashGapColor: Colors.transparent,
dashGapRadius: 0.0,
)
Output:
Container(
color: Colors.white,
height: 40.0,
child: Center(
child: Text(
"---------------------------------------------------------------------------",
maxLines: 1,
style: typoNormalTextRegular.copyWith(
color: colorABGray),
),
),
),
Only use Text Widget, easy solution
class dotWidget extends StatelessWidget {
const dotWidget({super.key,});
@override
Widget build(BuildContext context) {
return Row(
children: List.generate(45, (index) {
return Padding(
padding: const EdgeInsets.only(left: 6.0),
child: Container(height: 1, width: 1, color: Colors.grey.shade500),
);
}),
);
}
}
then call the widgets
To have horizontal dashed line I have made following custom class:
Custom Painter Class:
class DrawDottedhorizontalline extends CustomPainter {
Paint _paint;
DrawDottedhorizontalline() {
_paint = Paint();
_paint.color = Colors.black; //dots color
_paint.strokeWidth = 2; //dots thickness
_paint.strokeCap = StrokeCap.square; //dots corner edges
}
@override
void paint(Canvas canvas, Size size) {
for (double i = -300; i < 300; i = i + 15) {
// 15 is space between dots
if (i % 3 == 0)
canvas.drawLine(Offset(i, 0.0), Offset(i + 10, 0.0), _paint);
}
}
@override
bool shouldRepaint(CustomPainter oldDelegate) {
return false;
}
}
Use:
Container(
color: Colors.white,
height: 150.0, //height of container
child: Center(
child:CustomPaint(painter: DrawDottedhorizontalline()),
//drawing horizontal dotted/dash line
),
),
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