Hi, I’m having trouble with creating a billboard shader with shadergraph. It is for a simple quad with a texture and I want all axis to align with view, so it should look exactly like a particle with view render alignment.
This is what I got so far. In general it seems to work, but the object is rotating a little bit (and sometimes scaling, depending on the view direction), if I rotate the camera when near the object.
Anybody know what’s going on here? What am I doing wrong and how can I fix it?
Thank you.
I've tried a lot of approaches and really want to get it to work. One question regarding this one: I always get "'cross': implicit truncation of vector type" when I try to use this as the vertex position, the typical workarounds don't work for me. Do you have any ideas on how to solve this?
– Bhayani