Doing socket I/O efficiently has been solved with kqueue, epoll, IO completion ports and the likes. Doing asynchronous file I/O is sort of a late comer (apart from windows' overlapped I/O and solaris early support for posix AIO).
If you're looking for doing socket I/O, you're probably better off using one of the above mechanisms.
The main purpose of AIO is hence to solve the problem of asynchronous disk I/O. This is most likely why Mac OS X only supports AIO for regular files, and not sockets (since kqueue does that so much better anyway).
Write operations are typically cached by the kernel and flushed out at a later time. For instance when the read head of the drive happens to pass by the location where the block is to be written.
However, for read operations, if you want the kernel to prioritize and order your reads, AIO is really the only option. Here's why the kernal can (theoretically) do that better than any user level application:
- The kernel sees all disk I/O, not just your applications disk jobs, and can order them at a global level
- The kernel (may) know where the disk read head is, and can pick the read jobs you pass on to it in optimal order, to move the head the shortest distance
- The kernel can take advantage of native command queuing to optimize your read operations further
- You may be able to issue more read operations per system call using lio_listio() than with readv(), especially if your reads are not (logically) contiguous, saving a tiny bit of system call overhead.
- Your program might be slightly simpler with AIO since you don't need an extra thread to block in a read or write call.
That said, posix AIO has a quite awkward interface, for instance:
- The only efficient and well supported mean of event callbacks are via signals, which makes it hard to use in a library, since it means using signal numbers from the process-global signal namespace. If your OS doesn't support realtime signals, it also means you have to loop through all your outstanding requests to figure out which one actually finished (this is the case for Mac OS X for instance, not Linux). Catching signals in a multi-threaded environment also makes for some tricky restrictions. You can typically not react to the event inside the signal handler, but you have to raise a signal, write to a pipe or use signalfd() (on linux).
- lio_suspend() has the same issues as select() does, it doesn't scale very well with the number of jobs.
- lio_listio(), as implemented has fairly limited number of jobs you can pass in, and it's not trivial to find this limit in a portable way. You have to call sysconf(_SC_AIO_LISTIO_MAX), which may fail, in which case you can use the AIO_LISTIO_MAX define, which are not necessarily defined, but then you can use 2, which is defined as guaranteed to be supported.
As for real-world application using posix AIO, you could take a look at lighttpd (lighty), which also posted a performance measurement when introducing support.
Most posix platforms supports posix AIO by now (Linux, BSD, Solaris, AIX, tru64). Windows supports it via its overlapped file I/O. My understanding is that only Solaris, Windows and Linux truly supports async. file I/O all the way down to the driver, whereas the other OSes emulate the async. I/O with kernel threads. Linux being the exception, its posix AIO implementation in glibc emulates async operations with user level threads, whereas its native async I/O interface (io_submit() etc.) are truly asynchronous all the way down to the driver, assuming the driver supports it.
I believe it's fairly common among OSes to not support posix AIO for any fd, but restrict it to regular files.