SceneKit
In SceneKit you can use bitmasks in context of [SCNHitTestResult]. hitTest(_:options:)
instance method is not deprecated yet and it works in iOS 15.4.
let sceneView = ARSCNView(frame: .zero)
enum HitTestType: Int {
case object_A = 0b00000001
case object_B = 0b00000010
}
let point: CGPoint = gesture.location(in: self.sceneView)
let bitMask = HitTestType.object_A.rawValue | HitTestType.object_B.rawValue
let results = sceneView.hitTest(point, options: [.categoryBitMask: bitMask])
P.S.
Only hitTest(_:types:) is deprecated at the moment.
RealityKit
In RealityKit you can use bitmasks in CollisionCastHit's context:
let arView = ARView(frame: .zero)
let point: CGPoint = gesture.location(in: self.arView)
let (origin, direction) = arView.ray(through: point)!
let raycasts: [CollisionCastHit] = arView.scene.raycast(origin: origin,
direction: direction,
length: 50,
query: .any,
mask: .default,
relativeTo: nil)
...or this way:
let raycasts: [CollisionCastHit] = arView.hitTest(point,
query: .any,
mask: .default)