I have a model
class TreeModel : public QAbstractItemModel
which I populate with instances of my TreeItem
excluding column==1. In column 1 I've created CheckBoxes
:
QVariant TreeModel::data(const QModelIndex &index, int role) const {
if (!index.isValid())
return QVariant();
if (role != Qt::DisplayRole) {
if (role == Qt::CheckStateRole) {
if (index.column() == 1) {
if (index.row() == 1) {
return Qt::Unchecked;
} else
return Qt::Checked;
}
}
return QVariant();
}
if (role == Qt::DisplayRole) {
if (index.column() != 1) {
TreeItem *item = static_cast<TreeItem*>(index.internalPointer());
return item->data(index.column());
}
}
return QVariant();
}
I can set these CheckBoxes statues to Qt::Checked
or Qt::Unchecked
but my problem is:
I cannot change them later when they are clicked (however setData
is called with appropriate index.column==1
and role==Qt::CheckStateRole
).
I have seen examples with ItemDelegate
- only this seems to work. Is this true? Do I have to use delegate in this scenario?
Here is my setData()
function:
bool TreeModel::setData(const QModelIndex & index, const QVariant & value,
int role) {
if (role==Qt::CheckStateRole && index.column() == 1) {
TreeItem *item = static_cast<TreeItem*>(index.internalPointer());
QTreeWidgetItem *check = static_cast<QTreeWidgetItem*>(index.internalPointer());
//if (item->data(index.column()) == Qt::Checked)
if (value == Qt::Checked){
int i=1;
//check->setCheckState(1,Qt::Checked); //SIGSEGV
}else{
//(item->data(index.column())) = Qt::Unchecked;
int i=2;
//check->setCheckState(1,Qt::Unchecked);
}
emit dataChanged(index, index);
return true;
}
emit dataChanged(index, index);
return true;;
}
Qt::ItemFlags TreeModel::flags(const QModelIndex &index) const {
if (!index.isValid())
return 0;
return Qt::ItemIsEnabled | Qt::ItemIsSelectable | Qt::ItemIsUserCheckable | Qt::ItemIsEditable;
}