Confusing output on fizzbuzz with switch case statement
Asked Answered
H

3

5

Here the famous "fizz buzz" program in Go using switch/case and if/else conditionals. The problem is that using switch/case is generating unexpected output while if/else (with same conditions) works fine. I know that switch/case in golang is different than other C-family languages, but what's wrong with this code fragment?

func main() {
const (
    FIZZ = 3
    BUZZ = 5
)

//section with switch/case gives unexpected output
for i := 1; i <= 30; i++ {
    switch {
    case i % FIZZ == 0:
        fmt.Printf("%d fizz\t", i%3)
        fallthrough
    case i % BUZZ == 0:
        fmt.Printf("%d buzz\t", i%5)
    }
    fmt.Printf("\t%d\n", i)
}

fmt.Printf("now towards the if/else\n")

//section with if/else works as expected
for i := 1; i <= 30; i++ {
    if i % FIZZ == 0 {
        fmt.Printf("%d fizz\t", i%3)
    }
    if i % BUZZ == 0 {
        fmt.Printf("%d buzz\t", i%5)
    }
    fmt.Printf("\t%d\n", i)
}

}

Herby answered 11/9, 2013 at 13:47 Comment(0)
S
6

From the golang spec:

Fallthrough statements

A "fallthrough" statement transfers control to the first statement of the next case clause in a expression "switch" statement. It may be used only as the final non-empty statement in such a clause.

So the problem is: "case i % FIZZ == 0" has fallthrough at the end, so "case i % BUZZ == 0" branch is executed too, but the condition "i % BUZZ == 0" is not checked.

So to implement Fizz Buzz in golang using switch you need to remove fallthrough and add one more case branch to the top: play.golang.org. As you can see, "if-version" is more concise.

Shophar answered 11/9, 2013 at 13:56 Comment(4)
I was just about to answer the same thing :-) Example: play.golang.org/p/y9SAfTE5x5 (The second case in the switch should never be true, but the quote you gave gives the reason it's executed.Fiberboard
It'll take a little getting used to golang but it's fun. So to be crystal-clear, what exactly are the scenarios "fallthrough" is useful for? "...as the final non-empty statement in such a clause..." that's quite general.Herby
Imagine that you need to print "fuzzbuzz" when i % 5 == 0 and only "buzz" when i % 3. Compare two versions: play.golang.org/p/kLQHV53rFh. One more syntetic example: play.golang.org/p/-H4uczxM6B. And from the real-life: golang.org/src/pkg/encoding/ascii85/ascii85.go#L43Shophar
fallthrough is useful when you need to add additional behaviour to the behaviour in the next case block, for some specific conditionShophar
P
3

Your can use i%15 for fizzbuzz. This option gives a gain in performance. One number - one division and one system call (sys_write). And no worries about fallthrough. Play.

func main() {

    const (
        FIZZ = 3
        BUZZ = 5
        FIZZBUZZ = 15
   )

    for i := 1; i <= 30; i++ {
        switch {
        case i % FIZZBUZZ == 0:
            fmt.Printf("%d fizzbuzz\n", i)
        case i % FIZZ == 0:
            fmt.Printf("%d fizz\n", i)
        case i % BUZZ == 0:
            fmt.Printf("%d buzz\n", i)
        default:
             fmt.Printf("%d\n", i)
        }
   }
}
Penninite answered 19/9, 2014 at 20:52 Comment(0)
E
0
//Example - between 1 and 100.

    for i := 1; i <= 100; i++ {
        output := ""
        if i%3 == 0 {
            output += "Fizz"
        }
        if i%5 == 0 {
            output += "Buzz"
        }
        if output == "" {
            fmt.Println(i)
        } else {
            fmt.Println(output)
        }
    }
Enesco answered 1/4, 2021 at 19:59 Comment(0)

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