Just experienced the same issue, and wanted to share what fixed it for me.
Briefly: it seems that Windows Firewall was somehow the cause of this weird behavior, and just disabling the service does not help. You have to explicitly allow incoming UDP packets for specific program (executable) in Windows Firewall inbound rules list.
For full case description, read on.
My network setup is: IP of my (receiving) machine was 192.168.1.2, IP of sending machine was 192.168.1.50, and subnet mask on both machines was 255.255.255.0.
My machine is running Windows 7 x64.
This is the code (roughly) that I used:
Socket sock = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp);
IPEndPoint iep = new IPEndPoint(IPAddress.Any, 0);
sock.Bind(iep);
sock.EnableBroadcast = true;
EndPoint ep = (EndPoint)iep;
byte[] buffer = new byte[1000];
sock.ReceiveFrom(buffer, ref ep);
Initially this did not work unless I sent a broadcast packet from that socket before I call ReceiveFrom
on it. I.e. adding this line before ReceiveFrom
call:
sock.SendTo(someData, new IPEndPoint(IPAddress.Broadcast, somePort))
When I didn't send the broadcast packet first from receiving socket, incoming broadcast packets were not received by it, even though they appeared in Wireshark (destination of packets was 255.255.255.255).
I thought that it looks like firewall is messing with incoming packets (unless some kind of UDP hole is opened first by outgoing packet - even though I haven't heard before that UDP hole punching applies to broadcast packets somehow), so I went to services and disabled Windows firewall service altogether. This changed nothing.
However, after trying everything else, I re-enabled the firewall service, and tried to run the program again. This time, firewall prompt appeared asking me whether I want to allow MyProgram.vshost.exe process (I was debugging in Visual Studio) through firewall, I accepted it, and voila - everything worked! Incoming packets were being received now!