How to keep an image inside the screen limits while using pinch zoom and drag gestures?
Asked Answered
H

2

6

I'm building an app that uses the pinch zoom and drag. The problem is that for now I can drag the picture out of it bounds. I wanted to know how can I use drag and make sure the image stays on the screen at the same time.

Here is my code :

public boolean onTouch(View v, MotionEvent event) {
      ImageView view = (ImageView)v;
      //handle touch events here.
      switch (event.getAction() & MotionEvent.ACTION_MASK) {
       case MotionEvent.ACTION_DOWN:
          savedMatrix.set(matrix);
          start.set(event.getX(), event.getY());
          Log.d(TAG, "mode=DRAG" );
          mode = DRAG;
          break;
       case MotionEvent.ACTION_POINTER_DOWN:
           oldDist = spacing(event);
           Log.d(TAG, "oldDist=" + oldDist);
           if (oldDist > 10f) {
              savedMatrix.set(matrix);
              midPoint(mid, event);
              mode = ZOOM;
              Log.d(TAG, "mode=ZOOM" );
           }
           break;
       case MotionEvent.ACTION_UP:
       case MotionEvent.ACTION_POINTER_UP:
          mode = NONE;
          Log.d(TAG, "mode=NONE" );
          break;
       case MotionEvent.ACTION_MOVE:
          if (mode == DRAG) {
             matrix.set(savedMatrix);
             matrix.postTranslate(event.getX() - start.x,
             event.getY() - start.y);
          }
          else if (mode == ZOOM) {
              Float newDist = spacing(event);
              Log.d(TAG, "newDist=" + newDist);
              if (newDist > 10f) {
                 matrix.set(savedMatrix);
                 Float scale = newDist / oldDist;

                 Matrix temp = new Matrix();
                 temp.set(matrix);
                 temp.postScale(scale, scale, mid.x, mid.y);
                 float[] f = new float[9];
                 temp.getValues(f);
                 Float xScale = f[0];
                 if(xScale >= 1 && xScale <= 10){
                     matrix.postScale(scale, scale, mid.x, mid.y);
                     savedMatrixZoom.set(matrix);
                 }else{
                     matrix.set(savedMatrixZoom);

              }

              }
          break;
          }       
     } //perform the transformation.

     view.setImageMatrix(matrix);
     return true; // indicate event was handled  
}
Hereon answered 23/9, 2011 at 16:30 Comment(0)
P
2

Why not grab the dimensions of the screen and check the MotionEvent coordinates are within these before updating your matrix?

Something like..

DisplayMetrics displaymetrics = new DisplayMetrics();
getWindowManager().getDefaultDisplay().getMetrics(displaymetrics);
int screenHight = displaymetrics.heightPixels;
int screenWidth = displaymetrics.widthPixels;

   ...
   case MotionEvent.ACTION_MOVE:

      if (mode == DRAG) {

         int newX = event.getX() - start.x;
         int newY = event.getY() - start.y;
         if ( (newX <= 0 || newX >= screenWidth) ||
              (newY <= 0 || newY >= screenHeight) )
             break;

         matrix.set(savedMatrix);
         matrix.postTranslate(newX, newY);
      }
   ...
Perfectly answered 2/2, 2012 at 13:4 Comment(3)
So would the break; statement solve it? I have a question here: #21520575.Ensilage
Hey may i know what is start here?Butlery
it doesn't work. newX just shows the difference of the starting point and the end point of the drag action. it easily gets negative while the image is still inside the border.Md
H
1
public boolean onTouch(View v, MotionEvent event) {
        int action = event.getAction();

        DisplayMetrics displaymetrics = new DisplayMetrics();
        getWindowManager().getDefaultDisplay().getMetrics(displaymetrics);
        int sH = displaymetrics.heightPixels;
        int sW = displaymetrics.widthPixels;
        float dx, dy, newX, newY;

        switch (action) {
            case MotionEvent.ACTION_DOWN:
                dx = event.getRawX() - v.getX();
                dy = event.getRawY() - v.getY();
                break;

            case MotionEvent.ACTION_MOVE:
                newX = event.getRawX() - dx;
                newY = event.getRawY() - dy;

                if ((newX <= 0 || newX >= sW-v.getWidth()) || (newY <= 0 || newY >= sH-v.getHeight()))
                    break;

                v.setX(newX);
                v.setY(newY);
                break;   

            default:
                break;
        }

        return true;
    }
Hist answered 26/1, 2016 at 6:12 Comment(0)

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