How do you render a BMP, JPEG, or PNG image file in 3D with DirectX in Windows? (E.g. let's say I want to render four images so that they look like a cubicle or something.)
I've seen this done easily with a Java OpenGL library (JME I think?), but it seems like DirectX needs textures, and doesn't take in regular images. :(
Is this correct? If so, how do I convert it to a texture programmatically?