I have a set of anti-aliased greyscale PNG images. I need to know how to programatically revert the anti-aliasing effect and get sharp edges again.
I'm using GDI+ but I am less interested in code. I need an algorithm.
The greyscale images (should) contain only 6 colors (or different shades of grey). This is so that later on I can re-color them using a Color-Lookup filter. However, when the images where saved, Photoshop automatically applied anti-aliasing so the edges were blurred (because the Bicubic Interpolation mode was enabled). I need to revert that effect.
Here is an example:
This is a screenshot from Photoshop
Someone suggested that I should apply a Sharpen filter, so I tried it on photoshop. Here is how it looks:
Even though the outer edges are fine, the edges where 2 different colors meet show artifacts.
EDIT:
This is how I ended up doing it. It is very much improvised and can probably be done better and faster, but I couldn't find any better solution.
The idea is to iterate over each pixel, get its direct neighbors and compare its color to theirs. If it's backed by at least 2 pixels of same color, it checks if the neighbor pixel is backed as well. If not, it replaces the neighbor pixel with its own.
Code:
private static void Resample(Bitmap bmp)
{
// First we look for the most prominent colors
// i.e. They make up at least 1% of the image
Hashtable stats = new Hashtable();
for (int x = 0; x < bmp.Width; x++)
{
for (int y = 0; y < bmp.Height; y++)
{
Color px = bmp.GetPixel(x, y);
if (px.A == 0)
continue;
Color pxS = Color.FromArgb(255, px);
if (stats.ContainsKey(pxS.ToArgb()))
stats[pxS.ToArgb()] = (int)stats[pxS.ToArgb()] + 1;
else
stats.Add(pxS.ToArgb(), 1);
}
}
float totalSize = bmp.Width*bmp.Height;
float minAccepted = 0.01f;
List<int> selectedColors = new List<int>();
// Make up a list with the selected colors
foreach (int key in stats.Keys)
{
int total = (int)stats[key];
if (((float)total / totalSize) > minAccepted)
selectedColors.Add(key);
}
// Keep growing the zones with the selected colors to cover the invalid colors created by the anti-aliasing
while (GrowSelected(bmp, selectedColors));
}
private static bool GrowSelected(Bitmap bmp, List<int> selectedColors)
{
bool flag = false;
for (int x = 0; x < bmp.Width; x++)
{
for (int y = 0; y < bmp.Height; y++)
{
Color px = bmp.GetPixel(x, y);
if (px.A == 0)
continue;
Color pxS = Color.FromArgb(255, px);
if (selectedColors.Contains(pxS.ToArgb()))
{
if (!isBackedByNeighbors(bmp, x, y))
continue;
List<Point> neighbors = GetNeighbors(bmp, x, y);
foreach(Point p in neighbors)
{
Color n = bmp.GetPixel(p.X, p.Y);
if (!isBackedByNeighbors(bmp, p.X, p.Y))
bmp.SetPixel(p.X, p.Y, Color.FromArgb(n.A, pxS));
}
}
else
{
flag = true;
}
}
}
return flag;
}
private static List<Point> GetNeighbors(Bitmap bmp, int x, int y)
{
List<Point> neighbors = new List<Point>();
for (int i = x - 1; i > 0 && i <= x + 1 && i < bmp.Width; i++)
for (int j = y - 1; j > 0 && j <= y + 1 && j < bmp.Height; j++)
neighbors.Add(new Point(i, j));
return neighbors;
}
private static bool isBackedByNeighbors(Bitmap bmp, int x, int y)
{
List<Point> neighbors = GetNeighbors(bmp, x, y);
Color px = bmp.GetPixel(x, y);
int similar = 0;
foreach (Point p in neighbors)
{
Color n = bmp.GetPixel(p.X, p.Y);
if (Color.FromArgb(255, px).ToArgb() == Color.FromArgb(255, n).ToArgb())
similar++;
}
return (similar > 2);
}
Result: Original Image: https://i.sstatic.net/dcPTV.png
De-anti-aliased Result: https://i.sstatic.net/R4VL1.png