In MFC, wWinMain
is defined in appmodul.cpp
. This file is built into mfc90ud.dll from what I can see. However, when I run my application, the call stack shows MyApplication.exe!wWinMain
. How has it taken the wWinMain
function that was exported in appmodul.obj
and placed it in my application?
Right-click your project in the Solution Explorer window, Properties, Linker, Command Line. Type /verbose in the "Additional Options" box. Rebuild your project. The Output window now shows a trace of where the linker found a symbol. Search it for "winmain" to find this:
1> Searching c:\Program Files (x86)\Microsoft Visual Studio 9.0\VC\atlmfc\lib\mfcs90ud.lib:
1> Found _wWinMain@16
1> Referenced in msvcrtd.lib(wcrtexew.obj)
1> Loaded mfcs90ud.lib(appmodul.obj)
Note the library name, mfcs90ud.lib is a static link library. If you search for "mfcs90ud.lib" then you can also see how that library got referenced:
1>Starting pass 1
1>Processed /DEFAULTLIB:mfc90ud.lib
1>Processed /DEFAULTLIB:mfcs90ud.lib
1>Processed /DEFAULTLIB:msvcrtd.lib
etc..
If you search the MFC source code for "mfcs", you'll find how this /defaultlib option got injected. From afx.h:
#ifdef _DEBUG
#pragma comment(lib, "mfc" _MFC_FILENAME_VER "ud.lib")
#pragma comment(lib, "mfcs" _MFC_FILENAME_VER "ud.lib")
#else
#pragma comment(lib, "mfc" _MFC_FILENAME_VER "u.lib")
#pragma comment(lib, "mfcs" _MFC_FILENAME_VER "u.lib")
#endif
Long story short, an MFC app links two libraries. Mfc90u.lib is the import library for the DLL version of MFC. Mfcs90u.lib is a static link library that contains the bits that get linked into your executable. Including WinMain().
The magic is done by CWinApp's constructor:
- You declare a global variable of this type (mostly of derived type).
- CWinApp::CWinApp gets called (before any main-routine).
- It sets up some data-structure, which is the later returned by
AfxGetApp()
- it's quite complicated stuff! wWinMain
gets called, which utilizes the data-structure setup by the CWinApp constructor.
Try debugging from wWinMain
, or from your custom CWinApp
-derived constructor.
The linker does all that. It takes all the object files, library files and matches up what it needs. Along with the decorations it can match the right declarations to definitions etc.
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