You could add this yourself if you wanted to.
e.g. something like
public class TapBehaviour
{
public ICommand Command { get;set; }
public TapBehaviour(UIView view)
{
var tap = new UITapGestureRecognizer(() =>
{
var command = Command;
if (command != null)
command.Execute(null);
});
view.AddGestureRecognizer(tap);
}
}
public static class BehaviourExtensions
{
public static TapBehaviour Tap(this UIView view)
{
return new TapBehaviour(view);
}
}
// binding
set.Bind(label.Tap()).For(tap => tap.Command).To(x => x.Go);
I think that would work - but this is coding live here!
Advanced> If you wanted to, you could also remove the need for the For(tap => tap.Command)
part by registering a default binding property for TapBehaviour - to do this override Setup.FillBindingNames
and use:
registry.AddOrOverwrite(typeof (TapBehaviour), "Command");
After this, then the binding could be:
set.Bind(label.Tap()).To(x => x.Go);