You won't be able to draw images directly from another server into a canvas and then use getImageData
. It's a security issue and the canvas will be considered "tainted".
Would it work for you to save a copy of the image to your server using PHP and then just load the new image? For example, you could send the URL to the PHP script and save it to your server, then return the new filename to your javascript like this:
<?php //The name of this file in this example is imgdata.php
$url=$_GET['url'];
// prevent hackers from uploading PHP scripts and pwning your system
if(!@is_array(getimagesize($url))){
echo "path/to/placeholderImage.png";
exit("wrong file type.");
}
$img = file_get_contents($url);
$fn = substr(strrchr($url, "/"), 1);
file_put_contents($fn,$img);
echo $fn;
?>
You'd use the PHP script with some ajax javascript like this:
xi=new XMLHttpRequest();
xi.open("GET","imgdata.php?url="+yourImageURL,true);
xi.send();
xi.onreadystatechange=function() {
if(xi.readyState==4 && xi.status==200) {
img=new Image;
img.onload=function(){
ctx.drawImage(img, 0, 0, canvas.width, canvas.height);
}
img.src=xi.responseText;
}
}
If you use getImageData
on the canvas after that, it will work fine.
Alternatively, if you don't want to save the whole image, you could pass x & y coordinates to your PHP script and calculate the pixel's rgba value on that side. I think there are good libraries for doing that kind of image processing in PHP.
If you want to use this approach, let me know if you need help implementing it.
edit-1: peeps pointed out that the php script is exposed and allows the internet to potentially use it maliciously. there are a million ways to handle this, one of the simplest being some sort of URL obfuscation... i reckon secure php practices deserves a separate google ;P
edit-2: by popular demand, I've added a check to ensure it is an image and not a php script (from: PHP check if file is an image).