Yes - you can use fluent bindings in Android if you want to.
Exactly the same code should work.
You'll need to get references to the ui controls using FindViewById<Type>()
, then you can bind them.
For example, in TipCalc you can add identified controls like:
<EditText
android:id="@+id/FluentEdit"
android:layout_width="fill_parent"
android:layout_height="wrap_content"
android:inputType="number"
android:textSize="24dp"
android:gravity="right"
/>
and then implement binding using:
protected override void OnViewModelSet()
{
SetContentView(Resource.Layout.View_Tip);
var edit = this.FindViewById<EditText>(Resource.Id.FluentEdit);
var set = this.CreateBindingSet<TipView, TipViewModel>();
set.Bind(edit).To(vm => vm.SubTotal);
set.Apply();
// for non-default properties use 'For':
// set.Bind(edit).For(ed => ed.Text).To(vm => vm.SubTotal);
// you can also use:
// .WithConversion("converter", "optional parameter")
// .OneTime(), .OneWay() or .TwoWay()
}
Additionally, you can convert any FooActivity into a data-binding MvxFooActivity by:
- inheriting from FooActivity to provide events from lifetime events in an EventSourceFooActivity
- inheriting from EventSourceFooActivity to provide a datacontext in an MvxFooActivity
- you can then write your code inside activities inheriting from MvxFooActivity
To see, the code required, see:
You'll see the same code in all the mvx adapted Activities - MvxActivity, MvxTabActivity, ... There is a little cut-and-paste here, but as much code as possible is place in shared extension methods.
In previous versions, people have used this technique to bind monogame and google ads activities - eg see Insert a Monogame view inside MvvmCross monodroid Activity