How to abort loading component in Loader?
Asked Answered
A

2

8

I have a Loader object that loads some very heavy components. Some event arrives in the middle of the load that requires loading to stop and go back to empty the Loader. Is it possible?

Alina answered 12/4, 2017 at 13:36 Comment(5)
Should be, with an asyncronous Loader. But this property fails me somehow. While the UI does not freeze as promised (BusyIndicator running) it is still completely unresponsive.Combs
I have asynchronous set, but the problem is it destroys objects in Loader while they are not finished loading, which causes warnings and errors.Alina
What about setting active to false or setting source/sourceComponent to null?Insociable
I don't know what went wrong earlier, but uppon writing it once again, it works...Combs
@Insociable then it seems to never delete any objects and eventually runs out of memory.Alina
F
10

Abort object creation

As documented by Qt, three methods exists to unload/abort an object instantiation:

  1. Set Loader.active to false
  2. Set Loader.source to an empty string
  3. Set Loader.sourceComponent to undefined

Asynchronous behaviour

To be able to change these properties during loading, Loader.asynchronous should be true, otherwise the GUI thread is busy with loading the object. You also need to QQmlIncubationController for your QQmlEngine to control the idle time used for object incubation. Without such a controller Loader.asynchronous does not have any effect. Note that QQmlApplicationEngine automatically installs a default controller if the scene contains a QQuickWindow.

Bug: memory leak

Up to the last tested Qt version (Qt 5.8.0, 5.9.0 beta), a severe memory leaks exist when aborting an unfinished object incubation (at least in certain cases, including the example in the answer of derM) resulting in a fast memory usage increase for large components. A bug report is created including a proposed solution.

According to the bug report, this should be fixed in Qt version 5.15 (not tested).

Fremont answered 15/4, 2017 at 17:12 Comment(0)
C
2

I don't know what your issu is, with those objects that are destroyed before the loader finishs, but maybe the issue is there? If not, this should work: If it does not help, please add some code to your question, that reproduces your problem.

main.qml

import QtQuick 2.7
import QtQuick.Controls 2.0

ApplicationWindow {
    id: root
    visible: true
    width: 400; height: 450

    Button {
        text: (complexLoader.active ? 'Loading' : 'Unloading')
        onClicked: complexLoader.active = !complexLoader.active
    }

    Loader {
        id: complexLoader
        y: 50
        width: 400
        height: 400
        source: 'ComplexComponent.qml'
        asynchronous: true
        active: false
        // visible: status === 1
    }

    BusyIndicator {
        anchors.fill: complexLoader
        running: complexLoader.status === 2
        visible: running
    }
}

ComplexComponent.qml

import QtQuick 2.0

Rectangle {
    id: root
    width: 400
    height: 400
    Grid {
        id: grid
        anchors.fill: parent
        rows: 50
        columns: 50
        Repeater {
            model: parent.rows * parent.columns
            delegate: Rectangle {
                width: root.width / grid.columns
                height: root.height / grid.rows
                color: Qt.rgba(Math.random(index),
                               Math.random(index),
                               Math.random(index),
                               Math.random(index))
            }
        }
    }
}
Combs answered 12/4, 2017 at 15:28 Comment(12)
If you keep clicking button very fast, it never frees memory allocated for previous objects and eventually causes bad_alloc.Alina
How often did you click with my ComplexComponent? :D I opted for a timer clicking every 200 or 500 ms, and did that for multiple minutes. But yes, the memory increases over time...Combs
I set the timer to 200, but increased the number of rows and columns to 200. It grows memory very fast and crashes.Alina
For 200x200, I do not see any memory increase (constant ~200MB). For smaller size (50x50), I do so see an increase, but this can be avoided by calling gc (i.e. garbage collection) manually after unloading. Except for the first time, button.clicked() takes a lot of time (up to 6s for 200x200), the GUI freezes, and the file is not loaded asynchronously (Loader.Status never becomes Loader.Loading). Tested on Qt 5.8, Ubuntu 16.04.Fremont
@Fremont : Interesting that this happens to you. At the beginning I had exactly the same problem (well, actually the GUI-thread it self seemd to work, so the BusyIndicato if I remember it right, kept spinning, but the Button was indicated as down the whole time, and it was unloaded only after the loading was completed. Then I wanted to post this as an example that does not work when it suddenly worked. Tried it on several machines (Linux and Windows) by now, and it works for me :DCombs
The above results were for using QQuickWidget. I switched to QQmlApplicationEngine (which creates a QQmlIncubationController automatically if the scene contains a QQuickWindow) and now asynchronous and aborting works, but memory leaks seem to occur. gc doesn't work anymore to clean up memory.Fremont
@Fremont I'm on Windows, calling gc does basically nothing (I use QQmlApplicationEngine).Alina
This definitely seems to be a Qt bug. Can I use your example to fill in a bug report?Fremont
I submitted a bugreport including a possible solution.Fremont
@Fremont I'll write a support request when I get to my work laptop, maybe it'll get resolved faster.Alina
Check whether calling gc() 3-4 times in a row has an effect on memory usage. One rarely suffices, but 3-4 seem to squeeze as much garbage out as possible.Laoighis
@Laoighis no effect.Alina

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