Here's my take on the three:
Data Binding
Essentially, at the core this just means "the value of property X on object Y is semantically bound to the value of property A on object B. No assumptions are made as to how Y knows or is fed changes on object B.
Observer, or Observable/Observer
A design pattern by which an object is imbued with the ability to notify others of specific events - typically done using actual events, which are kind of like slots in the object with the shape of a specific function/method. The observable is the one who provides notifications, and the observer receives those notifications. In .net, the observable can expose an event and the observer subscribes to that event with an "event handler" shaped hook. No assumptions are made about the specific mechanism which notifications occur, nor about the number of observers one observable can notify.
Pub/Sub
Another name (perhaps with more "broadcast" semantics) of the Observable/Observer pattern, which usually implies a more "dynamic" flavor - observers can subscribe or unsubscribe to notifications and one observable can "shout out" to multiple observers. In .NET, one can use the standard events for this, since events are a form of MulticastDelegate, and so can support delivery of events to multiple subscribers, and also support unsubscription. Pub/Sub has a slightly different meaning in certain contexts, usually involving more "anonymity" between event and eventer, which can be facilitated by any number of abstractions, usually involving some "middle man" (such as a message queue) who knows all parties, but the individual parties don't know about each other.
Data Binding, Redux
In many "MVC-like" patterns, the observable exposes some manner of "property changed notification" that also contains information about the specific property changed. The observer is implicit, usually created by the framework, and subscribes to these notifications via some binding syntax to specifically identify an object and property, and the "event handler" just copies the new value over, potentially triggering any update or refresh logic.
Data binding re Redux
An alternative implementation for data binding? Ok, here's a stupid one:
- a background thread is started that constantly checks the bound property on an object.
- if that thread detects that the value of the property has changed since last check, copy the value over to the bound item.