The code from Karan works, but when the app is in Debug Mode, instead of using the event.logicalKey.debugName == "Arrow Up"
, we could use event.logicalKey == LogicalKeyboardKey.arrowUp
which works in both the debug and release mode.
class _MyKeyboardScrollingPageState extends State<MyKeyboardScrollingPage> {
final ScrollController _controller = ScrollController();
final FocusNode _focusNode = FocusNode();
void _handleKeyEvent(RawKeyEvent event) {
var offset = _controller.offset;
if (event.logicalKey == LogicalKeyboardKey.arrowUp) {
setState(() {
if (kReleaseMode) {
_controller.animateTo(offset - 200, duration: Duration(milliseconds: 30), curve: Curves.ease);
} else {
_controller.animateTo(offset - 200, duration: Duration(milliseconds: 30), curve: Curves.ease);
}
});
}
else if (event.logicalKey == LogicalKeyboardKey.arrowDown) {
setState(() {
if (kReleaseMode) {
_controller.animateTo(offset + 200, duration: Duration(milliseconds: 30), curve: Curves.ease);
} else {
_controller.animateTo(offset + 200, duration: Duration(milliseconds: 30), curve: Curves.ease);
}
});
}
}
@override
void dispose() {
_focusNode.dispose();
super.dispose();
}
@override
Widget build(BuildContext context) {
return Scaffold(
body: RawKeyboardListener(
autoFocus = true,
focusNode = _focusNode,
onKey: _handleKeyEvent,
child: SingleChildScrollView(
controller: _controller,
child: SomeAwesomeWidget(),
),
),
);
}
}