For future readers, here's how you can achieve this:
The Locale
is defined by the result returned from localeResolutionCallback
function, within the MaterialApp
widget.
In my case, I pass a final Locale defaultValue;
to my app root, the first widget in the tree (declared in runApp()
).
At that point, I simply do this validation:
import 'package:flutter/material.dart';
import 'package:flutter_localizations/flutter_localizations.dart';
import 'package:intl/intl.dart';
import '../../localization.dart';
import '../views/home_view.dart';
class App extends StatelessWidget {
App({Key key, this.defaultLanguage}) : super(key: key);
final Locale defaultLanguage;
@override
Widget build(BuildContext context) {
return MaterialApp(
home: HomeView(),
localizationsDelegates: [
AppLocalization.delegate,
GlobalMaterialLocalizations.delegate,
GlobalCupertinoLocalizations.delegate,
GlobalWidgetsLocalizations.delegate,
],
supportedLocales: [
const Locale('en', null),
const Locale('pl', null),
],
localeResolutionCallback: (locale, supportedLocales) {
if (defaultLanguage != null) {
Intl.defaultLocale = defaultLanguage.toLanguageTag();
return defaultLanguage;
}
if (locale == null) {
Intl.defaultLocale = supportedLocales.first.toLanguageTag();
return supportedLocales.first;
}
for (var supportedLocale in supportedLocales) {
if (supportedLocale.languageCode == locale.languageCode) {
Intl.defaultLocale = supportedLocale.toLanguageTag();
return supportedLocale;
}
}
Intl.defaultLocale = supportedLocales.first.toLanguageTag();
return supportedLocales.first;
},
);
}
}
If defaultLanguage
was passed on by the bloc above, then it's used in the application, otherwise it does the standard validation to fetch the locale from the device.
Bear in mind that you might need to protect the check by verifying if the defaultLanguage
variable is of a supported locale. In my case this is handled, so that's why I don't bother.