Is there a particular reason why a generic ICloneable<T>
does not exist?
It would be much more comfortable, if I would not need to cast it everytime I clone something.
Is there a particular reason why a generic ICloneable<T>
does not exist?
It would be much more comfortable, if I would not need to cast it everytime I clone something.
ICloneable is considered a bad API now, since it does not specify whether the result is a deep or a shallow copy. I think this is why they do not improve this interface.
You can probably do a typed cloning extension method, but I think it would require a different name since extension methods have less priority than original ones.
List<T>
had a clone method, I would expect it to yield a List<T>
whose items have the same identities as those in the original list, but I would expect that any internal data structures would be duplicated as needed to ensure that nothing done to one list will affect the identities of items stored in the other. Where's the ambiguity? A bigger problem with cloning comes with a variation of the "diamond problem": if CloneableFoo
inherits from [not publicly cloneable] Foo
, should CloneableDerivedFoo
derive from... –
Dowie CloneableFoo
or from [not publicly cloneable] DerivedFoo
? I would suggest that a generic ICloneable<out T>
could resolve that issue if it derives from ISelf<out T>
which contains a Self
property of type T
that simply returns itself. In that case, someone needing a cloneable DerivedFoo
could accept a parameter of type ICloneable<DerivedFoo>
. –
Dowie identity
of the list itself, for example (in case of list of lists)? However, ignoring that, your expectation is not the only possible idea people may have when calling or implementing Clone
. What if library authors implementing some other list do not follow your expectation? The API should be trivially unambiguous, not arguably unambiguous. –
Baptist MemberwiseClone
on a class or copying a structure. While there are situations where deeper copying would be appropriate, such scenarios would entail a much tighter copying of the collection and its contents than would be implied by something like a List<T>
, and if one is going to that level one should go beyond Clone
, using an interface with members AsImmutable()
and AsMutable()
; calling AsImmutable
on an object should yield an immutable snapshot. –
Dowie AsImmutable
is called, return the cached snapshot if it was still good. Even if the only way to tell whether the cached snapshot was still valid was to generate a new immutable object and compare it, returning the cached snapshot would expedite comparisons between it and the earlier one. A good weak interning collection could improve things even further. –
Dowie Clone
on all its parts, it will not work predictably -- depending on whether that part was implemented by you or that person who likes deep cloning. your point about the patterns is valid but having IMHO in API is not clear enough -- it either should be called ShallowCopy
to stress the point, or not provided at all. –
Baptist IList<T>
and ICloneable
, and T
was a class type, I would expect that cloning should give me a new list which held references to the same object instances as the original. I would regard a clone function that did anything else as broken. For an object to clone deeper than its semantic contents is not "optional"--it is a breaking behavior. –
Dowie Equals
. A proper equivalence relation would specify that two objects should compare "equal" if and only if they would be semantically indistinguishable except by checking reference equality. Having such an equivalence relation available for all classes would facilitate things like interning classes (given two objects compare equal, one of which is in an interning dictionary, one would be able to substitute the other safely). Too bad the Object.Equals
overrides of float
, double
, and Decimal
don't work that way. –
Dowie In addition to Andrey's reply (which I agree with, +1) - when ICloneable
is done, you can also choose explicit implementation to make the public Clone()
return a typed object:
public Foo Clone() { /* your code */ }
object ICloneable.Clone() {return Clone();}
Of course there is a second issue with a generic ICloneable<T>
- inheritance.
If I have:
public class Foo {}
public class Bar : Foo {}
And I implemented ICloneable<T>
, then do I implement ICloneable<Foo>
? ICloneable<Bar>
? You quickly start implementing a lot of identical interfaces...
Compare to a cast... and is it really so bad?
ICloneable is considered a bad API now, since it does not specify whether the result is a deep or a shallow copy. I think this is why they do not improve this interface.
You can probably do a typed cloning extension method, but I think it would require a different name since extension methods have less priority than original ones.
List<T>
had a clone method, I would expect it to yield a List<T>
whose items have the same identities as those in the original list, but I would expect that any internal data structures would be duplicated as needed to ensure that nothing done to one list will affect the identities of items stored in the other. Where's the ambiguity? A bigger problem with cloning comes with a variation of the "diamond problem": if CloneableFoo
inherits from [not publicly cloneable] Foo
, should CloneableDerivedFoo
derive from... –
Dowie CloneableFoo
or from [not publicly cloneable] DerivedFoo
? I would suggest that a generic ICloneable<out T>
could resolve that issue if it derives from ISelf<out T>
which contains a Self
property of type T
that simply returns itself. In that case, someone needing a cloneable DerivedFoo
could accept a parameter of type ICloneable<DerivedFoo>
. –
Dowie identity
of the list itself, for example (in case of list of lists)? However, ignoring that, your expectation is not the only possible idea people may have when calling or implementing Clone
. What if library authors implementing some other list do not follow your expectation? The API should be trivially unambiguous, not arguably unambiguous. –
Baptist MemberwiseClone
on a class or copying a structure. While there are situations where deeper copying would be appropriate, such scenarios would entail a much tighter copying of the collection and its contents than would be implied by something like a List<T>
, and if one is going to that level one should go beyond Clone
, using an interface with members AsImmutable()
and AsMutable()
; calling AsImmutable
on an object should yield an immutable snapshot. –
Dowie AsImmutable
is called, return the cached snapshot if it was still good. Even if the only way to tell whether the cached snapshot was still valid was to generate a new immutable object and compare it, returning the cached snapshot would expedite comparisons between it and the earlier one. A good weak interning collection could improve things even further. –
Dowie Clone
on all its parts, it will not work predictably -- depending on whether that part was implemented by you or that person who likes deep cloning. your point about the patterns is valid but having IMHO in API is not clear enough -- it either should be called ShallowCopy
to stress the point, or not provided at all. –
Baptist IList<T>
and ICloneable
, and T
was a class type, I would expect that cloning should give me a new list which held references to the same object instances as the original. I would regard a clone function that did anything else as broken. For an object to clone deeper than its semantic contents is not "optional"--it is a breaking behavior. –
Dowie Equals
. A proper equivalence relation would specify that two objects should compare "equal" if and only if they would be semantically indistinguishable except by checking reference equality. Having such an equivalence relation available for all classes would facilitate things like interning classes (given two objects compare equal, one of which is in an interning dictionary, one would be able to substitute the other safely). Too bad the Object.Equals
overrides of float
, double
, and Decimal
don't work that way. –
Dowie I need to ask, what exactly would you do with the interface other than implement it? Interfaces are typically only useful when you cast to it (ie does this class support 'IBar'), or have parameters or setters that take it (ie i take an 'IBar'). With ICloneable - we went through the entire Framework and failed to find a single usage anywhere that was something other than an implementation of it. We've also failed to find any usage in the 'real world' that also does something other than implement it (in the ~60,000 apps that we have access to).
Now if you would just like to enforce a pattern that you want your 'cloneable' objects to implement, that's a completely fine usage - and go ahead. You can also decide on exactly what "cloning" means to you (ie deep or shallow). However, in that case, there's no need for us (the BCL) to define it. We only define abstractions in the BCL when there is a need to exchange instances typed as that abstraction between unrelated libraries.
David Kean (BCL Team)
ICloneable<out T>
could be quite useful if it inherited from ISelf<out T>
, with a single method Self
of type T
. One doesn't often need "something that's cloneable", but one may very well need a T
that's cloneable. If a cloneable object implements ISelf<itsOwnType>
, a routine that needs a T
that's cloneable can accept a parameter of type ICloneable<T>
, even if not all of the cloneable derivatives of T
share a common ancestor. –
Dowie ICloneable<T>
could be useful for that, though a broader framework for maintaining parallel mutable and immutable classes might be more helpful. In other words, code which needs to see what some type of Foo
contains but is neither going to mutate it nor expect that it won't ever change could use an IReadableFoo
, while... –
Dowie Foo
could use an ImmutableFoo
while code that to wants to manipulate it could use a MutableFoo
. Code given any type of IReadableFoo
should be able to get either a mutable or immutable version. Such a framework would be nice, but unfortunately I can't find any nice way to set things up in a generic fashion. If there were a consistent way to make a read-only wrapper for a class, such a thing could be used in combination with ICloneable<T>
to make an immutable copy of a class which holds T
'. –
Dowie List<T>
, such that the cloned List<T>
is a new collection holding pointers to all of the same objects in the original collection, there are two easy ways of doing that without ICloneable<T>
. The first is the Enumerable.ToList()
extension method: List<foo> clone = original.ToList();
The second is the List<T>
constructor that takes an IEnumerable<T>
: List<foo> clone = new List<foo>(original);
I suspect the extension method is probably just calling the constructor, but both of these will do what you're requesting. ;) –
Woody IEnumerable<T>
, one can produce an immutable sequence from it by calling ToList
and then wrapping that in a ReadOnlyCollection<T>
or otherwise ensuring it will never be exposed to anything that might mutate it. My complaints with that are (1) a List<T>
is just one kind of thing; there's no standard interface which would allow one to make an immutable copy of anything that implements the interface without having to know what it is; (2) "cloning" an instance which is already immutable by simply copying the reference can be many orders of magnitude more efficient... –
Dowie IEnumerable<T> mySequence, and one wants
wasSequence` to refer to an object that will always return the sequence of items that mySequence
returns right now. If mySequence
is Enumerable.Range(1,1000000)
, one could say wasSequence=new ReadOnlyCollection<int>(mySequence.ToList());
but copying the reference would be many orders of magnitude faster. –
Dowie ReadOnlyCollection<T>
can only be constructed from an IList<T>
, so unless you want to use some other immutable collection wrapper, you're pretty much stuck with converting it to a List<T>
(or an array) first. I agree that it wouldn't make sense to clone an immutable collection, but again, I only know of ReadOnlyCollection<T>
, so it would be trivial to provide an explicit exclusion for that case. As for Enumerable.Range()
, I had to look it up to see what it is, but... –
Woody IEnumerable<int>
, so there's no way of knowing whether it is mutable or not without trying to cast it to an IList<int>
or something like that and trying to change it. So the only thing you can do in that situation is to enumerate it into a list or array and create a ReadOnlyCollection<int>
from it, if you are wanting to ensure that you have an immutable collection. –
Woody SynchronizedReadOnlyCollection<T>
, ReadOnlyObservableCollection<T>
, and ReadOnlyDictionary<TKey,TValue>
. And it looks like BCL is working on adding more (hopefully they will all implement IReadOnlyCollection<T>
to easily type check them). I've only used ReadOnlyCollection<T>
on one occasion, so I don't claim to be an expert in that area. And again, I'm not debating you, I was just pointing out a simple solution to the scenario you pointed out. ;) –
Woody Enumerable.Range
, btw, is an immutable object which encapsulates the sequence {1, 2, 3, 4,..., 9999999, 10000000}. Given that sequence, one could make an immutable object that encapsulates the same sequence by building a 10,000,000-item array but simply copying the reference is a lot cheaper. –
Dowie IConvertibleToImmutable
with an AsImmutable
, then types with immutable or partially-immutable backing stores could implement it in a manner more efficient than a straight-up clone. –
Dowie IReadOnlyCollection<T>
fails in that regard since it is implemented on List<T>
! [facepalm] Regardless, all I was suggesting was a way to clone a list, without even mentioning mutability. Thanks for the discussion though. ;) –
Woody I think the question "why" is needless. There is a lot of interfaces/classes/etc... which is very usefull, but is not part of .NET Frameworku base library.
But, mainly you can do it yourself.
public interface ICloneable<T> : ICloneable {
new T Clone();
}
public abstract class CloneableBase<T> : ICloneable<T> where T : CloneableBase<T> {
public abstract T Clone();
object ICloneable.Clone() => return this.Clone();
}
public abstract class CloneableExBase<T> : CloneableBase<T> where T : CloneableExBase<T> {
protected abstract T CreateClone();
protected abstract void FillClone(T clone);
public override T Clone() {
T clone = this.CreateClone();
if (clone is null ) {
throw new NullReferenceException( "Clone was not created." );
}
this.FillClone(clone);
return clone
}
}
public abstract class PersonBase<T> : CloneableExBase<T> where T : PersonBase<T> {
public string Name { get; set; }
protected override void FillClone( T clone ) {
clone.Name = this.Name;
}
}
public sealed class Person : PersonBase<Person> {
protected override Person CreateClone() => return new Person();
}
public abstract class EmployeeBase<T> : PersonBase<T> where T : EmployeeBase<T> {
public string Department { get; set; }
protected override void FillClone(T clone) {
base.FillClone(clone);
clone.Department = this.Department;
}
}
public sealed class Employee : EmployeeBase<Employee> {
protected override Employee CreateClone() => return new Employee();
}
It's pretty easy to write the interface yourself if you need it:
public interface ICloneable<T> : ICloneable
where T : ICloneable<T>
{
new T Clone();
}
Having read recently the article Why Copying an Object is a terrible thing to do?, I think this question needs additional clafirication. Other answers here provide good advices, but still the answer isn't complete - why no ICloneable<T>
?
Usage
So, you have a class that implements it. While previously you had a method that wanted ICloneable
, it now has to be generic to accept ICloneable<T>
. You would need to edit it.
Then, you could have got a method that checks if an object is ICloneable
. What now? You can't do is ICloneable<>
and as you don't know the type of the object at compile-type, you can't make the method generic. First real problem.
So you need to have both ICloneable<T>
and ICloneable
, the former implementing the latter. Thus an implementer would need to implement both methods - object Clone()
and T Clone()
. No, thanks, we already have enough fun with IEnumerable
.
As already pointed out, there is also the complexity of inheritance. While covariance may seem to solve this problem, a derived type needs to implement ICloneable<T>
of its own type, but there is already a method with the same signature (= parameters, basically) - the Clone()
of the base class. Making your new clone method interface explicit is pointless, you will lose the advantage you sought when creating ICloneable<T>
. So add the new
keyword. But don't forget that you would also need to override the base class' Clone()
(the implementation has to remain uniform for all derived classes, i.e. to return the same object from every clone method, so the base clone method has to be virtual
)! But, unfortunately, you can't both override
and new
methods with the same signature. Choosing the first keyword, you'd lose the goal you wanted to have when adding ICloneable<T>
. Chossing the second one, you'd break the interface itself, making methods that should do the same return different objects.
Point
You want ICloneable<T>
for comfort, but comfort is not what interfaces are designed for, their meaning is (in general OOP) to unify the behavior of objects (although in C#, it is limited to unifying the outer behavior, e.g. the methods and properties, not their workings).
If the first reason hasn't convinced you yet, you could object that ICloneable<T>
could also work restrictively, to limit the type returned from the clone method. However, nasty programmer can implement ICloneable<T>
where T is not the type that is implementing it. So, to achieve your restriction, you can add a nice constraint to the generic parameter:
public interface ICloneable<T> : ICloneable where T : ICloneable<T>
Certainly more restrictive that the one without where
, you still can't restrict that T is the type that is implementing the interface (you can derive from ICloneable<T>
of different type that implements it).
You see, even this purpose couldn't be achieved (the original ICloneable
also fails at this, no interface can truly limit the behavior of the implementing class).
As you can see, this proves making the generic interface is both hard to fully implement and also really unneeded and useless.
But back to the question, what you really seek is to have comfort when cloning an object. There are two ways to do it:
public class Base : ICloneable
{
public Base Clone()
{
return this.CloneImpl() as Base;
}
object ICloneable.Clone()
{
return this.CloneImpl();
}
protected virtual object CloneImpl()
{
return new Base();
}
}
public class Derived : Base
{
public new Derived Clone()
{
return this.CloneImpl() as Derived;
}
protected override object CloneImpl()
{
return new Derived();
}
}
This solution provides both comfort and intended behavior to users, but it's also too long to implement. If we didn't want to have the "comfortable" method returning the current type, it is much more easy to have just public virtual object Clone()
.
So let's see the "ultimate" solution - what in C# is really intented to give us comfort?
public class Base : ICloneable
{
public virtual object Clone()
{
return new Base();
}
}
public class Derived : Base
{
public override object Clone()
{
return new Derived();
}
}
public static T Copy<T>(this T obj) where T : class, ICloneable
{
return obj.Clone() as T;
}
It's named Copy not to collide with the current Clone methods (compiler prefers the type's own declared methods over extension ones). The class
constraint is there for speed (doesn't require null check etc.).
I hope this clarifies the reason why not to make ICloneable<T>
. However, it is recommended not to implement ICloneable
at all.
ICloneable
is for value types, where it could circumvent the boxing of the Clone method, and it implies you have the value unboxed. And as structures can be cloned (shallowly) automatically, there is no need to implement it (unless you make it specific that it means deep copy). –
Strangeness A big problem is that they could not restrict T to be the same class. Fore example what would prevent you from doing this:
interface IClonable<T>
{
T Clone();
}
class Dog : IClonable<JackRabbit>
{
//not what you would expect, but possible
JackRabbit Clone()
{
return new JackRabbit();
}
}
They need a parameter restriction like:
interfact IClonable<T> where T : implementing_type
class A : ICloneable { public object Clone() { return 1; } /* I can return whatever I want */ }
–
Zaccaria ICloneable<T>
could constrain T
to match its own type, that wouldn't force an implementation of Clone()
to return anything remotely resembling the object upon which it was cloned. Further, I would suggest that if one is using interface covariance, it may be best to have classes which implement ICloneable
be sealed, have the interface ICloneable<out T>
include a Self
property which is expected to return itself, and... –
Dowie ICloneable<BaseType>
or ICloneable<ICloneable<BaseType>>
. The BaseType
in question should have a protected
method for cloning, which would be called by the type which implements ICloneable
. This design would allow for the possibility that one might wish to have a Container
, a CloneableContainer
, a FancyContainer
, and a CloneableFancyContainer
, the latter being usable in code which requires a cloneable derivative of Container
or which requires a FancyContainer
(but doesn't care if it's cloneable). –
Dowie FancyList
type which could be cloned sensibly, but a derivative might automatically persist its state in a disk file (specified in the constructor). The derived type couldn't be cloned, because its state would be attached to that of a mutable singleton (the file), but that shouldn't preclude use of the derived type in places which need most features of a FancyList
but wouldn't need to clone it. –
Dowie It's a very good question... You could make your own, though:
interface ICloneable<T> : ICloneable
{
new T Clone ( );
}
Andrey says it's considered a bad API, but i have not heard anything about this interface becoming deprecated. And that would break tons of interfaces... The Clone method should perform a shallow copy. If the object also provides deep copy, an overloaded Clone ( bool deep ) can be used.
EDIT: Pattern i use for "cloning" an object, is passing a prototype in the constructor.
class C
{
public C ( C prototype )
{
...
}
}
This removes any potential redundant code implementation situations. BTW, talking about the limitations of ICloneable, isn't it really up to the object itself to decide whether a shallow clone or deep clone, or even a partly shallow/partly deep clone, should be performed? Should we really care, as long as the object works as intended? In some occasions, a good Clone implementation might very well include both shallow and deep cloning.
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