I want to show all children of the first level on the treeview by default. And then expand all children of those on click.
Try:
foreach (TreeNode tn in treeView1.Nodes) {
tn.Expand();
}
When adding nodes during runtime, you can just check the level and expand, if needed:
private void ShouldAutoExpand(TreeNode tn) {
if (tn.Level == 0)
tn.Expand();
}
There is no NodeAdded
event you can hook into to check that automatically. You would have to determine yourself whether or not a node should be expanded "by default".
Update:
From your comment, it seems like you want to have all level 0 nodes expanded, but then expand all child nodes of level 1 when you expand them.
Try subscribing to the BeforeExpand event with this code:
private void treeView1_BeforeExpand(object sender, TreeViewCancelEventArgs e) {
treeView1.BeforeExpand -= treeView1_BeforeExpand;
if (e.Node.Level == 1) {
e.Node.ExpandAll();
}
treeView1.BeforeExpand += treeView1_BeforeExpand;
}
you can try something like this.. you will have to change the example to fit your own code since you neglected to paste any code that you have or attempted
private void addChildNode_Click(object sender, EventArgs e)
{
var childNode = textBox1.Text.Trim();
if (!string.IsNullOrEmpty(childNode)) {
TreeNode parentNode = treeView2.SelectedNode ?? treeView2.Nodes[0];
if (parentNode != null) {
parentNode.Nodes.Add(childNode);
treeView2.ExpandAll();
}
}
}
if you want a recursive, try this:
void expAll(TreeNode node)
{
node.Expand();
foreach(TreeNode i in node.Nodes)
{
expAll(i);
}
}
private TreeNode ExpandUptoLevel(TreeNode tn,int level)
{
if (level != 0)
{
level --;
tn.Nodes[0].Expand();
return ExpandUptoLevel(tn.FirstNode, level);
}
return tn;
}
To expand all nodes in a tree to a level the above code does not work. Just add a check to read and compare the actual node level to the level that you wish to expand to. Here's a code snippet.
private void ExpandUptoLevel(TreeNode tn, int level)
{
if (level >= tn.Level)
{
tn.Expand();
foreach (TreeNode i in tn.Nodes)
{
ExpandUptoLevel(i,level);
}
}
}
Only to open the first nodes:
for (int i = 0; i< treeView1.Nodes.Count; i++)
{
treeView1.Nodes[i].Expand();
}
I found this worked ok for expanding the nodes relevant to the current selected node:
private void TreeView1_SelectedNodeChanged(object sender, EventArgs e)
{
if (TreeView1.SelectedNode.Depth != 0)
{
foreach (TreeNode node in TreeView1.SelectedNode.Parent.ChildNodes)
node.Collapse();
}
TreeView1.SelectedNode.Expand();
}
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