I have textbox and I'm changing the text inside it when lostFocus
is fired but that also fires up the textChanged
event, which I'm handling but I don't want it to be fired in this one case, how can I disable it here?
UPDATE:
The idea with bool
is good but I have couple of textboxes and I use the same event for all of them, so it's not working exactly as I want the way I want.
Now it's working! :
private bool setFire = true;
private void mytextbox_LostFocus(object sender, RoutedEventArgs e)
{
if (this.IsLoaded)
{
System.Windows.Controls.TextBox textbox = sender as System.Windows.Controls.TextBox;
if(textbox.Text.ToString().Contains('.'))
{
textbox.Foreground = new SolidColorBrush(Colors.Gray);
textbox.Background = new SolidColorBrush(Colors.White);
setFire = false;
textbox.Text = "something else";
setFire = true;
}
}
}
private void mytextbox_TextChanged(object sender, TextChangedEventArgs e)
{
if ((this.IsLoaded) && setFire)
{
System.Windows.Controls.TextBox textbox = sender as System.Windows.Controls.TextBox;
if(textbox.Text.ToString().Contains('.'))
{
textbox.Foreground = new SolidColorBrush(Colors.White);
textbox.Background = new SolidColorBrush(Colors.Red);
}
}
setFire = true;
}
I managed to put the bool
back on true
after editing the text and it works so thx guys :]
private Dictionary<TextBox, bool> setFire = ...
– Monocular