When using PInvoke, I noticed that we need to use IntPtr
to refer to Windows handles. I am wondering why not just use int
for the handle? My understanding of a handle is that it is just an integer value.
A windows handle is defined as an integer of the native machine pointer size. That's so that they can secretly be a pointer if they need to be. (A handle probably is not a pointer, but it is permitted to be one if the operating system implementers deem it necessary. They typically are not actually pointers for security reasons; it makes it too easy for people to abuse the system if they are actually pointers.)
An int in C# defined as a 32 bit integer, which will be too small on a 64 bit machine. An IntPtr is defined as an integer that can hold a pointer of the machine size. That's why you always use IntPtr when interoperating with handles.
Handles are pointer-sized values.
They're 8 bytes wide on 64-bit platforms.
typedef
'd as a pointer all right, and size_t
isn't necessarily the size of a pointer)... but if they're indices into a table, chances are they're used as integers. But yeah, point taken. –
Cahilly The size of a handle is dependant on the machine architecture (32/64 bit). IntPtr
will take care of that.
A handle is essentially a system level pointer, and a pointer does not implicitly cast to an int. It is a type by itself. So that's why you have IntPtr
in .NET to represent the Handle type.
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