Bitmap bit1 = new Bitmap( bmpimg , width , height );
Bitmap bit2 = new Bitmap( bmp , width , height );
Bitmap bmpresult = new Bitmap( width , height );
BitmapData data1 = bit1.LockBits( new Rectangle( 0 , 0 , bit1.Width , bit1.Height ) , ImageLockMode.ReadWrite , PixelFormat.Format24bppRgb );
BitmapData data2 = bit2.LockBits( new Rectangle( 0 , 0 , bit2.Width , bit2.Height ) , ImageLockMode.ReadWrite , PixelFormat.Format24bppRgb );
BitmapData data3 = bmpresult.LockBits( new Rectangle( 0 , 0 , bmpresult.Width , bmpresult.Height ) , ImageLockMode.ReadWrite , PixelFormat.Format24bppRgb );
unsafe
{
int remain1 = data1.Stride - data1.Width * 3;
int remain2 = data2.Stride - data2.Width * 3;
int remain3 = data3.Stride - data3.Width * 3;
byte* ptr1 = ( byte* )data1.Scan0;
byte* ptr2 = ( byte* )data2.Scan0;
byte* ptr3 = ( byte* )data3.Scan0;
for( int i = 0 ; i < height ; i ++ )
{
for( int j = 0 ; j < width * 3 ; j ++ )
{
ptr3[ 0 ] = ( byte ) ( XOR_Operator( ptr1[ 0 ] , ptr2[ 0 ] ) );
ptr1 ++;
ptr2 ++;
ptr3 ++;
}
ptr1 += remain1;
ptr2 += remain2;
ptr3 += remain3;
}
}
bit1.UnlockBits( data1 );
bit2.UnlockBits( data2 );
bmpresult.UnlockBits( data3 );
return bmpresult;
}
is it necessary to get remain for data objects